

Wilderlands Stonebound
Wilderlands Stonebound overhauls the mining, mineral, and ore extraction systems of Vintage Story.
Description
<div style="color: black; background-color: transparent; font-family: sans-serif;"><h2 data-start="232" data-end="259"><span style="font-size: 24pt; font-family: georgia, palatino, serif;">Wilderlands Stonebound</span></h2> <p> </p> <p data-start="298" data-end="690"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;"><strong data-start="298" data-end="690">The Wilderlands modules seek to expand the space between intention and achievement. In <span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Vintage Story</span></span>, there is no final win screen — only the paths we carve through resistance. These modules give weight to stone, danger to the deep, and tension to survival. The monument may stand visible, but the struggle to raise it is where the story lives. Make it a good one.</strong></span></p> <p data-start="692" data-end="1003"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;"><em data-start="692" data-end="1003">Wilderlands Stonebound gives weight to stone itself. Mining becomes a deliberate, multi-stage process — breaking, layering, processing, and panning — transforming raw excavation into sustained resource work. Ore deposits remain the jackpot, but patient geological effort can now supply a settlement over time.</em></span></p> <hr data-start="506" data-end="509"> <h2 data-start="511" data-end="522"><span style="font-family: georgia, palatino, serif;">Overview</span></h2> <p data-start="524" data-end="659"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Wilderlands Stonebound is an ambitious overhaul of mineral and ore acquisition through mining in <span class="hover:entity-accent entity-underline inline cursor-pointer align-baseline"><span class="whitespace-normal">Vintage Story</span></span>.</span></p> <p data-start="661" data-end="808"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">This mod transforms mining from a simple block-breaking action into a multi-stage processing system designed to reward long-term mining operations.</span></p> <p data-start="810" data-end="830"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Mining now involves:</span></p> <ol data-start="832" data-end="1277"> <li data-start="832" data-end="921"> <p data-start="835" data-end="921"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;"><strong data-start="835" data-end="869">Breaking the parent rock block</strong></span><br data-start="869" data-end="872"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">→ Converts into a rubble variant in the world.</span></p> </li> <li data-start="923" data-end="1040"> <p data-start="926" data-end="989"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;"><strong data-start="926" data-end="957">Processing the rubble block</strong></span><br data-start="957" data-end="960"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">→ Remove layers to obtain:</span></p> <ul data-start="993" data-end="1040"> <li data-start="993" data-end="1009"> <p data-start="995" data-end="1009"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Resource drops</span></p> </li> <li data-start="1013" data-end="1040"> <p data-start="1015" data-end="1040"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">A new material: <strong data-start="1031" data-end="1040">Spoil</strong></span></p> </li> </ul> </li> <li data-start="1042" data-end="1174"> <p data-start="1045" data-end="1174"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;"><strong data-start="1045" data-end="1062">Panning Spoil</strong></span><br data-start="1062" data-end="1065"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">→ Yields additional resources common to the host rock type</span><br data-start="1126" data-end="1129"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">→ Produces a byproduct called <strong data-start="1162" data-end="1174">Washings</strong></span></p> </li> <li data-start="1176" data-end="1277"> <p data-start="1179" data-end="1277"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;"><strong data-start="1179" data-end="1191">Washings (Not included yet)</strong></span><br><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">→ Gravel-like residue from processed spoil</span><br data-start="1237" data-end="1240"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">→ Primarily used for road building</span></p> </li> </ol> <p><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;"> → Considering making washings able to be crushed in a pulverizer and processed further for resource extraction.</span></p> <hr data-start="1279" data-end="1282"> <h2 data-start="1284" data-end="1306"><span style="font-family: georgia, palatino, serif;">New Systems & Goals</span></h2> <ul data-start="1308" data-end="1566"> <li data-start="1308" data-end="1362"> <p data-start="1310" data-end="1362"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">New road-building recipes using spoil and washings</span></p> </li> <li data-start="1363" data-end="1452"> <p data-start="1365" data-end="1452"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Normal rock types now have a small chance to drop native ores during spoil extraction</span></p> </li> <li data-start="1453" data-end="1503"> <p data-start="1455" data-end="1503"><span style="font-size: 14pt; font-family: tahoma, arial, helvetica, sans-serif;">Mining becomes a long-term resource investment</spa
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