

Agi's Classes +
Adds New and Classic classes, with hundreds of new recipes and items. designed for team-play.

Description
<p><strong>Agi's Classes</strong> seeks to set itself apart from similar mods by adding recipes as a driving incentive. To such an end a large sum of recipes have been added for some of the classes, with the intent of adding more as the mod develops. Additionally, a primary goal with this mod is to make classes interact with each other on a more dynamic level, wherein compinations of classes can achieve goals otherwise impossible alone.</p> <p>Every class, Returning and New have been redone from the ground up, completely rebalanced and granted new boons and banes alike. As such, it should hopefully feel different than other similar mods even when you're using a class you've played a thousand times before.</p> <p>Additionally, Agi's Classes seeks to add completely new classes unseen in other mods, for instance: <strong>Recreant, Defector, Olympian, Doctor, Gourmet, Cultist. </strong>And hopefully more in the future.</p> <p>Agi's Classes now adds hundreds of new items/blocks, and thus surpasses being a simple class mod.</p> <h3><strong>Recipes can be found in a handbook tab named Agi's Classes.</strong></h3> <h3>Languages:</h3> <p>English - <span class="mention username">Aginoka</span></p> <p>Russian - <span class="mention username">ChimMAG</span></p> <p><strong>Changelogs:</strong></p> <p><strong>0.9.7: https://pastebin.com/mZAVKKKK</strong></p> <p style="text-align: left;"> </p> <div class="spoiler"> <div class="spoiler-toggle">Facades, Wallpapers & Artisanal Blocks</div> <div class="spoiler-text"> <h4>Artisanal blocks are special Plank variants for all wood types made with the assistance of a Woodworker. All of which, and including the vanilla planks can be made into Facades which work like Wallpaper, placable on any side of solid Blocks.</h4> <h4>Wallpapers come in 9 Colors and 3 Shades. Facades/Artisanal blocks have 17 versions for every wood type. All of which can be seen below. There are also some special Wallpapers via the Cultist, shown top right.</h4> <h2><img style="font-size: 15px;" src="https://i.imgur.com/iI8UyK9.jpg" alt="" width="1500" height="844" /></h2> <h2><img style="font-size: 15px;" src="https://i.imgur.com/FqipG7c.png" alt="" width="820" height="479" /><img style="font-size: 15px;" src="https://i.imgur.com/m8SLOeN.png" alt="" width="850" height="478" /></h2> </div> </div> <div class="spoiler"> <div class="spoiler-toggle"><strong><span style="color: #000000;">Gourmet Spices</span></strong></div> <div class="spoiler-text"> <p>The new spices added apply automatically to vanilla recipes, meaning they <em>should</em> have compatability with other sources which add to said vanilla meals.</p> <h2><img style="font-size: 15px;" src="https://i.imgur.com/cEd7zTg.png" alt="" width="900" height="496" /> <img src="https://i.imgur.com/hZO8oG7.png" alt="image" width="774" height="496" /></h2> </div> </div> <h2>Agi's Recipe Board</h2> <div class="spoiler"> <div class="spoiler-toggle">Recipe Board</div> <div class="spoiler-text"> <p><strong>As of 0.9.6. many new recipes are now present in 0.9.7+. Most Recipes in the following list are comprised of Myriad Recipes, for instance the Cobblestone recipes houses every stone variant. As such, there are <em>technically</em> hundreds of new recipes.</strong></p> <h2><img style="font-size: 15px;" src="https://i.imgur.com/lHxVKfx.png" alt="" width="750" height="528" /></h2> </div> </div> <h2>Agi's Classes Custom</h2> <div class="spoiler"> <div class="spoiler-toggle">Cultist</div> <div class="spoiler-text"> <p style="text-align: left;"><strong> Specializing in using the resources pulled from monsters. Cultists are capable of making repairs to old world weapons looted from slain foes, powerful lanterns harnessing temporal energy, and even some strikingly cozy clothing.</strong></p> <p><strong><img src="https://i.imgur.com/4rQ3UlO.png" alt="Defector Reference" width="500" height="344" /></strong></p> </div> </div> <div class="spoiler"> <div class="spoiler-toggle"><strong>Defector</strong></div> <div class="spoiler-text" style="text-align: left;"> <p style="text-align: left;"><strong> Designed as a looter/Utility Class, specializing in travel and production. Defector recipes often provide cheapened methods of producing aesthetic/utility structures, such as Cobblestone or Bricks.</strong></p> <p><strong><img src="https://i.imgur.com/Z8KyxMJ.png" alt="Defector Reference" width="500" height="344" /><br /></strong></p> <p>"What is a man with honour but a prisoner to thought, I wonder, to live <em>is</em> to take, our flesh is grown from the flesh of another grown before us. We survive only as long as we can take from what surrounds us, so long as we tread on the lessers. The considerate, he empathetic, the weak, beyond meerly gone the lot of them, simply now the soil I use to tread, afterall, to tread on one another is what keeps us alive, it's what makes us Human."</p> </div> </div> <div class="spoiler"> <div class="spoiler-toggle"><strong>Recreant</strong></div> <div class="spoiler-text" style="text-align: left;"> <p><strong>A Master of the early game, Recreants gain a large swath of recipes to assist in surviving the wilds, and some to assist in later game. Their speed allows them to avoid damage in combat more easily rather than simply tanking hits, leading to a run-and-gun style combat experience.</strong></p> <p><img src="https://i.imgur.com/PeCphsZ.png" alt="Defector Reference" width="500" height="344" /></p> <p>Recreants were a sort of leech on populated areas, dashing in to steal something and fleeing back to secluded shacks and hideouts in the woods. Often Sickly, Recreants find great difficulty in strength based activities, thus being inept at ranged or melee combat, and languishing when burdened by armor. Regardless, their experience roughing it in the woods exceeds nearly all others, as such their capacity to construct primitive technology is incredible.</p> </div> </div> <div class="spoiler"> <div clas
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