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NxLabs / Vintage Story

Beam Tweaks

SBy Spoonail

Allows beam ends to overlap reliably (+ some fixes)

Beam Tweaks

Description

<h2>Overview</h2> <p>Overlapping beam starts/ends is often necessary to create fancy builds.</p> <p><img src="https://i.imgur.com/8SvgD9r.png" alt="image" width="367" height="367" /></p> <p>But also some issues often happen:</p> <ul> <li>A beam's end jumps when placement is completed</li> <li>A beam's end attaches to another beam's start (hitbox), preventing overlap <ul> <li>Sometimes it works, sometimes it doesn't&nbsp;&nbsp;</li> </ul> </li> </ul> <p><img src="https://i.imgur.com/qeePYxL.png" alt="image" width="378" height="272" /></p> <p>This mod solves these issues by removing the ability for beams to attach to another beam's hitbox.<br />With this mod, <strong>beam starts/ends can overlap reliably.</strong></p> <p><strong><img src="https://i.imgur.com/RSQURZB.png" alt="image" width="389" height="221" /></strong></p> <p>Also, for VS 1.21.6, this mod also contains a backport fix from VS 1.22.<br />This should reduce some weird behavior when removing beams.<br />(In vanilla, breaking a beam's hitbox can break an apparently unrelated beam. With this backport, it should always break one of the beams actually connected to the hitbox)</p> <h2>Tips</h2> <h3>Q. Can't find beam hitboxes</h3> <p>This is a vanilla issue.</p> <p>- A beam's hitbox is located at its start and is a small cube.<br />- Try switching the active item/block in your hotbar to another one. Beam hitboxes often appear after that.</p> <h3>Q. My beam is still floating/leaving a gap during placement</h3> <p>A beam's end floats in the air during placement if there's no surface to attach.</p> <p><img src="https://i.imgur.com/NY13YOn.png" alt="image" width="546" height="375" /></p> <p>When you try to attach a beam to a block behind another beam, it's easy to miss the actual surface of block, since it's hard to see.<br />Please make sure you are targetting the block surface accurately.</p> <h3>Q. My beam behaves weirdly</h3> <p>Beam behavior is already weird in vanilla.<br />Please make sure your issue doesn't happen in vanilla and only occurs with this mod installed.<br />If so, report the issue according to the Help/Contact section.&nbsp;</p> <p>Because of the nature of the topic, it should be hard to describe an issue only with texts.<br />A video showing what you are trying and what's going wrong should help (I'd say it's even required in most cases)</p> <h2>Known Vanilla Issues This Mod Doesn't fix</h2> <ul> <li>Beam hitboxes sometimes do not appear <ul> <li>The simple steps described in the Tips section usually fix this, so not a major issue. It's unlikely this mod will fix it.</li> </ul> </li> </ul> <h2>Possible Features</h2> <p>I personally believe the ability for beams to attach to another beam's hitbox is completely unecessary, so this mod just removes it.<br />But if you have a use case that requirs it, I might consider "switching modes" feature, so please let me know.</p> <h2>Help/Contact</h2> <p class="isSelectedEnd">Please follow the <a href="https://mods.vintagestory.at/show/user/2F6FC68BF971A1941855" target="_blank" rel="noopener">Help / Contact Guide</a>.</p> <p>Insufficient bug reports in the ModDB comments will be deleted without notice.</p>

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