

C&N Jewelry
Rough/cut gems/jewelry and encrusting in the armor/tools with buffs

Description
C&N Jewelry
Rough/cut gems, encrusting armor/tools with buffs, and gem extraction.
A full gem-cutting and socket-encrustment system for Vintage Story. Pan and mine rough gems, cut them at a gem cutting table, grind them on a jewel grinder, and encrust them into the sockets of your armor, tools and weapons — granting stat buffs while equipped. Extract gems from old gear and swap them at will.
Want wearable jewelry — rings, tiaras, necklaces, monocles, earrings and display stands for them? Add the companion mod C&N Jewelry Adornments. This mod is the core system it builds on.
What’s in the mod
- Gem cutting table - chip a rough gem down to a round, baguette or pear cut, voxel by voxel.
- Mechanical jewel grinder - connect mechanical power, drop a grindlayer, and refine your cut gems through up to three grinding steps for significantly higher buff values.
- Socket encrustment - armor, tools and weapons carry sockets by tier; set a cut gem into one and wear the buff.
- Jeweler’s table - a workstation with its own dialog: drop in an item, rotate its preview, see every socket colour-coded by tier, and slot in the gems that fit.
- Knapster-style cutting settings - server-side accessibility options for the cutting table, editable in a GUI.
- Iron & steel pans - pan ore chunks of every metal type to extract rough gems.
- Wire drawing bench - draw metal wire hanks used in jewelry crafting recipes.
- Gem extraction - chisel a gem back out of its socket to re-use it or swap it for another. Both the gem and the item have a chance to survive intact.
- Extra jewelry inventory slots - dedicated character slots for rings, earrings and nose rings, filled by the Adornments companion mod.
- In-game guide dialog (press
J) - color-coded stat tables with per-tier value ranges, socket-tier reference, cut-style comparison, and a full panning drop table by ore type and quality.
Cut styles
<table style="width: 100%; border-collapse: collapse;"> <tbody> <tr> <td style="background: #3d1414; color: #ff8080; padding: 10px 14px; border: 2px solid #d04444; vertical-align: top; width: 33%;">RoundPrimary stat only.
Highest main-stat after full grinding (~×2.19 of base). Best long-term choice.</td> <td style="background: #3d3214; color: #ffd866; padding: 10px 14px; border: 2px solid #d8a838; vertical-align: top; width: 33%;">Baguette
Primary stat (~×1.99 fully ground) + a random secondary buff from a stat-specific pool. Trades some main-stat power for a bonus stat.</td> <td style="background: #3d2814; color: #ffa550; padding: 10px 14px; border: 2px solid #ee8a3e; vertical-align: top; width: 33%;">Pear
Primary stat only, but front-loaded ×1.7 without grinding. Round overtakes it after full processing — good for un-ground gems.</td> </tr> </tbody> </table>
Socket tiers
<span style="background: #2e6b34; color: #fff; padding: 4px 10px; border-radius: 3px; font-weight: bold;">T1 — Bronze</span> tin / bismuth / black bronze socket, chipped (small) gems
<span style="background: #2c4f9e; color: #fff; padding: 4px 10px; border-radius: 3px; font-weight: bold;">T2 — Gold / Silver / Iron</span> meteoric iron also fits, flawed (medium) gems
<span style="background: #6b2c9e; color: #fff; padding: 4px 10px; border-radius: 3px; font-weight: bold;">T3 — Steel</span> normal (large) gems
Cutting accessibility settings
Open the settings dialog with /canjewelry cutting gui (requires the controlserver privilege). Everything is also available as plain commands under /canjewelry cutting.
cutting voxels 1-8</td> <td style="padding: 8px 12px; border: 1px solid #666;">How many chisel strikes a single click performs, in 1x1 tool mode. Turns a hundred clicks into a dozen.</td> </tr> <tr> <td style="padding: 8px 12px; border: 1px solid #666;">Durability per voxelcutting durability true/false</td> <td style="padding: 8px 12px; border: 1px solid #666;">Whether every strike of a multi-strike click costs chisel durability, or the click only costs one.</td> </tr> <tr> <td style="padding: 8px 12px; border: 1px solid #666;">Instant completecutting instant true/false</td> <td style="padding: 8px 12px; border: 1px solid #666;">Finish the selected cut on the very first strike. The full skip, for players who want the gems without the voxel work.</td> </tr> <tr> <td style="padding: 8px 12px; border: 1px solid #666;">Spare recipe voxelscutting spare true/false</td> <td style="padding: 8px 12px; border: 1px solid #666;">Line and area tool modes skip over voxels the recipe still needs, so a stray drag cannot ruin the gem.</td> </tr> <tr> <td style="padding: 8px 12px; border: 1px solid #666;">Hold to strikecutting hold 0-2000</td>Ratings & reviews
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