
Cannibalism
Ever wanted to eat your friends? Now you can. Seraph spawn a corpse on death that can be harvested.

Description
Extra Thanks:
CaptainOats for making the amazing heart model and base textures!
Caliber for the wonderful kobold skeleton models!
Summary
This mod makes it so that seraphim will spawn a corpse on death, which can be harvested like any other creature to produce 'pale meat', 'seraph skin', and fat. Instead of a small, medium or large carcass, the harvested body spawns a humanoid carcass that can be broken to drop bones and a skull.
Traders and villagers can now be killed and harvested for red meat, 'human skin' and fat, as well. Traders leave behind humanoid carcasses and will spawn a new trader of the same type in a few days. Villagers will get back up and can be harvested again in a few days.
The intention of this mod is so that players can hunt and eat one another, but in the interest of preserving balance, pale meat has a very low saturation value, and can harm you even when cooked, unless pale meat is cooked into a meal. This is so that players are less able to simply harvest their own bodies for supplies, while still able to enjoy eating long pig if they already have some established food sources.
Despite this, there are probably ways this mod can be abused, but I'm genuinely not sure how to avoid that while still making it fun. Villagers and traders drop red meat to contrast the fact that players are seraphim, while the npcs are humans.
Skin is a type of hide that cannot be used to create fur clothing (but still works for rawhide), and while it can be tanned, it provides the leather yield of a small hide while costing the same number of resources to tan as the medium hide. I would like to use it in the future for macabre trophies or decorations.
Config options allow players to adjust how much satiety and healing palemeat provides, and whether humans drop red meat or pale meat, among other things (Requires Config Lib), as well as whether any death will spawn a corpse or only PVP deaths, or if player race affects corpses (Config Lib not required).
Compatibility
<span style="color: #000000;">Butchering - Fully compatible and heavily recommended (This mod was designed to work in tandem with butchering, but butchering is not required to use it)</span>
<span style="color: #000000;">A Culinary Artillery - Kitchen traders are now edible</span>
<span style="color: #000000;">Expanded Foods - Fully compatible</span>
<span style="color: #000000;">Food Shelves - Added raw meat can be stored in meat freezers</span>
<span style="color: #000000;">Nature's Call - All skins can be soaked in lant (Deprecated, may no longer be applicable)</span>
<span style="color: #000000;">Skeletons - Skeletal players do not produce butcherable corpses and just create carcasses (can be toggled in the configs)</span>
<span style="color: #000000;">Kobold Player Model Redux - Kobolds drop unique corpses that can be harvested for tail meat and reptile skin</span>
<span style="color: #000000;">Lupines - Lupines drop unique corpses that provide less meat but can be skinned for fur hides</span>
<span style="color: #000000;">Fluffydreg - Fluffy Dragons drop unique corpses which provide fur hides, tail meat, and relatively little meat</span>
<span style="color: #000000;">Kcsdragons - All draicor varieties drop unique corpses that can be harvested for tail meat, reptile skin, and draicor horns, but overall little palemeat</span>
<span style="color: #000000;">Player Corpse - Functionally compatible (Upon death, both the player corpse and the seraph body are spawned)</span>
<span style="color: #e67e23;">Known Bugs:</span>
- Hearts cannot be put in the meat freezers from food shelves. This is because hearts can be eaten raw, and the buttons to eat it are the same as the input to put it in the freezer.
Possible Plans for the Future
- Player body appearance (currently bodies appear as blank seraphs with blue skin and no faces. I may be able to make the bodies have the same appearance as the player they came from, but this would not work for the bodies used by the butchering mod, so I've not bothered doing so yet)
- Macabre trophies (teeth necklace, hanged seraph skins, seraph face decorations, etc)
- Gore Effigies (Too extreme?) (flayed bodies, preserved corpses, crude totems made of seraph remains)
- New foods/medicine based on myth and history (mummia, mellified man, powdered skull, tinctures and alcohols)
- Generic corpse types for non-seraph, but unrecognized bodies.
Download
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