

Charcoal Reforged – Balanced & Modernized
Updated uses for Charcoal. New recipes/process for Saltpeter, poultice, soil, and more.

Description
<p data-start="2384" data-end="2428">New Poultice Recipes. Salt Peter Recipe, New soil recipes, roadmap to more uses for charcoal but still balanced with Vanilla Mechanics.</p> <ul data-start="2429" data-end="3215"> <li data-start="2429" data-end="2521"> <p data-start="2431" data-end="2521"><strong data-start="2431" data-end="2466">Updated for Vintage Story 1.21+</strong> (modern JSON standards, fixed broken healing items).</p> </li> <li data-start="2522" data-end="2771"> <p data-start="2524" data-end="2577"><strong data-start="2524" data-end="2548">Poultices rebalanced</strong> into a progression system:</p> <ul data-start="2580" data-end="2771"> <li data-start="2580" data-end="2624">Removed Primitive Antiseptic, was overpowered.</li> <li data-start="2580" data-end="2624">Removed Charcoal Poultice, split into two variants that aligned better with stock items.</li> <li data-start="2580" data-end="2624"> <p data-start="2582" data-end="2624">Added Charcoal Poultice (from reeds) → Heals 3</p> </li> <li data-start="2627" data-end="2671"> <p data-start="2629" data-end="2671">Added Charcoal Poultice (from linen) → Heals 5, heals over 8 seconds instead of 10</p> </li> <li data-start="2674" data-end="2721"> <p data-start="2676" data-end="2721">Added Ash-Honey Poultice (from reeds) → Heals 5</p> </li> <li data-start="2724" data-end="2771"> <p data-start="2726" data-end="2771">Added Ash-Honey Poultice (from linen) → Heals 7, heals over 8 seconds instead of 10</p> </li> </ul> <ul> <li style="list-style-type: none;"> <ul data-start="2838" data-end="2956"> <li data-start="2892" data-end="2956"> <p data-start="2894" data-end="2956">Updated charcoal to use charcoal powder as of V1.1.0 of the mod.</p> <ul data-start="2838" data-end="2956"> <li data-start="2892" data-end="2956">Adds progression, making the need of a quern to use recipes.</li> </ul> </li> </ul> </li> </ul> </li> <li data-start="2957" data-end="3043"> <p data-start="2959" data-end="3043"><strong data-start="2959" data-end="2979">Textures updated</strong> with clearer differentiation between reed and linen variants.</p> </li> <li data-start="3100" data-end="3215"> <p data-start="3102" data-end="3215"><strong data-start="3102" data-end="3127">Kept compost features</strong> from the original mod (<code data-start="3151" data-end="3160">biochar</code>, <code data-start="3162" data-end="3171">woodash</code>, <code data-start="3173" data-end="3182">nitrate</code>, <code data-start="3184" data-end="3196">nitratemix</code>)</p> <ul data-start="2429" data-end="3215"> <li data-start="3100" data-end="3215"> <p data-start="3102" data-end="3215">Updated texture to distinguish them better.</p> </li> <li data-start="3100" data-end="3215">added some tools to recipes (RPin fun)</li> <li data-start="3100" data-end="3215">adjusted timing in barrel. <ul data-start="2429" data-end="3215"> <li data-start="3100" data-end="3215">balance </li> </ul> </li> <li data-start="3100" data-end="3215">Nitrate mix can be used in together with things in mod that would typically use compost.</li> <li data-start="3100" data-end="3215"> </li> </ul> </li> <li data-start="3100" data-end="3215"><strong>Recipes for Soil</strong> <ul data-start="2429" data-end="3215"> <li data-start="3100" data-end="3215">Medium fertility <ul data-start="2429" data-end="3215"> <li data-start="3100" data-end="3215">uses nutrient ingredients and low fertility soil</li> </ul> </li> <li data-start="3100" data-end="3215">High fertility <ul data-start="2429" data-end="3215"> <li data-start="3100" data-end="3215">Uses medium soil and more nutrient ingredients</li> </ul> </li> <li data-start="3100" data-end="3215">Terra preta <ul data-start="2429" data-end="3215"> <li data-start="3100" data-end="3215">uses a mod base "biochar" ingredient and medium soil (mixed with a shovel for some RP lore)</li> </ul> </li> </ul> </li> </ul> <p> </p> <p><strong>RoadMap for future releases:</strong></p> <ul> <li>Balance and update Saltpeter, Nitrate, recipes and process. <ul> <li>Update and balance process for <span data-huuid="15093634200566592561">Terra Pretta</span> </li> <li>Update to allow multiple containers.</li> </ul> </li> <li>Add a healing boost mechanic and crafting system to make soap from WoodAsh.</li> <li>Further implement trait support for green fingered and others mods to come.</li> <li>possibly add a way to make potash through concentrating woodash.</li> </ul> <p> </p> <p data-start="2133" data-end="2377">This is a modernized and rebalanced continuation of the <a href="https://mods.vintagestory.at/charcoalexpanded">Charcoal Expanded</a> mod originally by <strong data-start="2228" data-end="2245"><a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/4FC1270636DE1F4CC25E" data-user-hash="4FC1270636DE1F4CC25E">OldSchool3038</a></strong>. All source credit and original code and idea goes to them. <br data-start="2246" data-end="2249" /><br /></p> <p data-start="2133" data-end="2377">If <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/4FC1270636DE1F4CC25E" data-user-hash="4FC1270636DE1F4CC25E">OldSchool3038</a> asks me to take this down, I will. I have yet to learn how to code so I used their original .dll, but can do JSON magic pretty well.</p> <p> </p> <p> </p>
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