
Chunk Stability Override
Override the natural temporal stability of the world on a chunk-by-chunk (or global) basis
Description
<p>Originally for when you find a really nice spot in the world but it happens to have low natural stability.</p> <p>Also works to lower natural stability so you can for e.g. create areas where stepping into them instantly lowers a player to 0 by setting a modifier of -1000 or such.</p> <p>Modifiers are ignored during temporal storms ensuring they still work as normal.</p> <p>Just as a reminder, you can see chunk borders with:</p> <pre>.debug wireframe chunk</pre> <p>To use:</p> <p>/stab X<br />Modify the natural stability within the current chunk by X.</p> <p>Positive numbers = more stability, negative = less. You won't need more than +/- 1-2 for most scenarios.</p> <p>If both the current-chunk and global stability are overridden, chunk stability is used.</p> <p>/globalStab X<br />Modify the natural stability of the entire world by X.</p> <p>/checkStab<br />Check whether and by how much the world/ your current chunk has been temporally modified.</p> <p> </p> <p>On dedicated servers, setting stability is locked behind the privilege "stab" which requires you to run /player [playername] privilege grant stab first.</p> <p> </p> <p>Known issues:</p> <p>Gear spins in the wrong direction when you update a chunk's stability, at least sometimes. This is because technically the mod changes the amount of stability a player gains/loses rather than modifying the actual stability of the area itself.</p>
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