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NxLabs / Vintage Story

CivBastion

XBy Xel

Bastions for Civ servers

CivBastion

Description

Bastions for Civ servers.

City bastions protect a 101x101 square by default and prevent block reinforcing.

Vault bastions protect a 21x21 square by default and prevent block reinforcing and placing.

Right click a bastion to see what it protects.

Configuration defaults
<table style="border-collapse: collapse; width: 100%; height: 136px; background-color: #ffffff; border-style: solid;" border="1" cellpadding="4px 0"> <thead> <tr style="height: 17px; background-color: #ecf0f1;"> <td style="width: 33.3333%; height: 17px;">&nbsp;</td> <td style="width: 33.3333%; height: 17px; text-align: center;">City</td> <td style="width: 33.3333%; height: 17px; text-align: center;">Vault</td> </tr> </thead> <tbody> <tr style="height: 17px;"> <td style="width: 33.3333%; height: 17px;">protectionRadius - Protection radius in blocks</td> <td style="width: 33.3333%; height: 17px; text-align: center;">50</td> <td style="width: 33.3333%; height: 17px; text-align: center;">10</td> </tr> <tr style="height: 17px;"> <td style="width: 33.3333%; height: 17px;">adjacencyRadius - Radius within which other bastions are considered "adjacent"</td> <td style="width: 33.3333%; height: 17px; text-align: center;">25</td> <td style="width: 33.3333%; height: 17px; text-align: center;">5</td> </tr> <tr style="height: 17px;"> <td style="width: 33.3333%; height: 17px;">erosionFactor - Reinforcement amount removed per Protection</td> <td style="width: 33.3333%; height: 17px; text-align: center;">0.5</td> <td style="width: 33.3333%; height: 17px; text-align: center;">1</td> </tr> <tr style="height: 17px;"> <td style="width: 33.3333%; height: 17px;">adjacentErosionFactor - Reinforcement amount removed per Protection, relative to erosionFactor, on adjacent bastions</td> <td style="width: 33.3333%; height: 17px; text-align: center;">0.5</td> <td style="width: 33.3333%; height: 17px; text-align: center;">0.5</td> </tr> <tr style="height: 17px;"> <td style="width: 33.3333%; height: 17px;">destroyOnRemove - Whether the bastion is destroyed when its reinforcement is eroded</td> <td style="width: 33.3333%; height: 17px; text-align: center;">No</td> <td style="width: 33.3333%; height: 17px; text-align: center;">Yes</td> </tr> <tr style="height: 17px;"> <td style="width: 33.3333%; height: 17px;">regenPerDay - Reinforcement strength gained per day (up to the original strength)</td> <td style="width: 33.3333%; height: 17px; text-align: center;">5</td> <td style="width: 33.3333%; height: 17px; text-align: center;">5</td> </tr> <tr style="height: 17px;"> <td style="width: 33.3333%; height: 17px;">placementCooldown - Cooldown on reinforcement erosion, in milliseconds</td> <td style="width: 33.3333%; height: 17px; text-align: center;">5.5 seconds</td> <td style="width: 33.3333%; height: 17px; text-align: center;">5.5 seconds</td> </tr> </tbody> </table>
Default configuration changelog

1.0.4

  • Increased placementCooldown to 5.5s up from 2s

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