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NxLabs / Vintage Story

Combat Rebalance

ABy AffluenzaShot

Adds some basic QoL adjustments and recipes to the combat system.

Combat Rebalance

Description

<p>This mod intends to create a more well-rounded experience with weapons and armor (especially when it comes to archery), as well as with healing items. This mod includes the following changes:</p> <p><span style="text-decoration: underline;"><span style="font-size: 12pt;"><strong>Armor Changes:</strong></span></span></p> <ul> <li><strong>New recipes!</strong> <ul> <li>Lamellar armor can now be crafted and repaired with bones; This new armor set functions as a tier between wood and copper</li> <li>You can now repair improvised wood armor with firewood; Doing so is nearly 20% more efficient than using the wood to craft another one</li> </ul> </li> </ul> <ul> <li><strong>New armor stats</strong> (see<a title="CR Armor Debuff Stat Tables" href="https://docs.google.com/spreadsheets/d/1ILwPA9mdDwdU8yiVxD6ypd2Zl8z1MU01YmkUDjEk0UE/edit?gid=0#gid=0"> Google Sheets tabs 2 &amp; 3</a> for full details) <ul> <li>Armor debuff values have been distributed among armor pieces in a way that better represents the amount of body coverage each piece provides, meaning head and leg armor will have less debuffs than chest armor, with a ratio of around (2/5/3) for (head/chest/leg) pieces</li> <li>Walk speed penalties have mostly been removed from all headgear and instead been placed on chest and leg armor, with a ratio of around (1/4/5) for (head/chest/leg) pieces</li> <li>All ranged debuffs have been moved from the head and leg pieces to the chest armor pieces, allowing rangers to equip heavier head and leg armor</li> <li>Walk speed and hunger rate penalties have been reduced for both plate and Blackguard armor sets by roughly 30%</li> </ul> </li> </ul> <p>&nbsp;</p> <p><span style="text-decoration: underline; font-size: 12pt;"><strong>Weapon Changes:</strong></span></p> <ul> <li><strong>New recipes!</strong> - Sticks can now be crafted into arrow shafts, granting a more efficient option for crafting arrows</li> <li><strong>New weapon stats</strong> (see <a title="CR Weapon Stat Tables" href="https://docs.google.com/spreadsheets/d/1ILwPA9mdDwdU8yiVxD6ypd2Zl8z1MU01YmkUDjEk0UE/edit?gid=1708697837#gid=1708697837">Google Sheets tab 1</a> for full details): <ul> <li>To compensate for its unusually slow attack speed, knife damage has been buffed by around 20%</li> <li>Damage scaling has been increased significantly between each bow upgrade, making it possible to one-shot hares and chickens before reaching bronze age</li> <li>Arrow breakage has been reduced by around 30%</li> </ul> </li> </ul> <p>&nbsp;</p> <p><span style="text-decoration: underline;"><strong>Improved Healing:</strong></span></p> <ul> <li>Poultices and bandages now heal around 20-25% more! (see <a title="CR Weapon Stat Tables" href="https://docs.google.com/spreadsheets/d/1ILwPA9mdDwdU8yiVxD6ypd2Zl8z1MU01YmkUDjEk0UE/edit?gid=1708697837#gid=1708697837">Google Sheets tab 1</a> for full details); This is to keep from burning through all your flax and horsetails every fight, as well as making them more worthwhile for higher max health players</li> </ul> <p>&nbsp;</p> <hr /> <p><span style="font-size: 12pt;">&nbsp;</span></p> <p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">Mod Compatibility:</span></span></strong></p> <ul> <li><span style="font-size: 12pt;"><a title="Vintage Story - Combat Overhaul mod" href="https://mods.vintagestory.at/combatoverhaul"><strong>Combat Overhaul</strong></a> - Combat Overhaul will overwrite arrow break chances from this mod; However, the armor stat trends from this mod</span><span style="font-size: 12pt;"> will largely carry over to CO, as well as various armor set buffs and nerfs to better represent their IRL weight values (see <a title="Combat Rebalance - CO Armor Debuff Stats" href="https://docs.google.com/spreadsheets/d/1ILwPA9mdDwdU8yiVxD6ypd2Zl8z1MU01YmkUDjEk0UE/edit?gid=208492807#gid=208492807">Google Sheets tabs 4 &amp; 5</a>) (<em><span style="text-decoration: underline;">WARNING: this mod and the following three mods below are currently incompatible as of 1.22!</span></em>)</span> <ul> <li><a title="Vintage Story - CO: Armory mod" href="https://mods.vintagestory.at/armory"><strong>CO: Armory</strong></a> - Includes custom armor stats for all armor pieces from this mod! (see <a title="Combat Rebalance - CO: Armory Debuff Stats" href="https://docs.google.com/spreadsheets/d/1ILwPA9mdDwdU8yiVxD6ypd2Zl8z1MU01YmkUDjEk0UE/edit?gid=754220052#gid=754220052">Google Sheets tab 6</a>)</li> <li><a title="More Arrows mod" href="https://mods.vintagestory.at/morearrows"><strong>More Arrows</strong></a> - Arrow varieties now require arrow shafts to craft</li> <li><span style="font-size: 12pt;"><a title="Vintage Story - Ancient Tools mod" href="https://mods.vintagestory.at/ancienttools"><strong>Ancient Tools</strong></a> - Bark leather armor sets will have identical stats to their counterparts on Combat Overhaul</span></li> </ul> </li> <li><span style="font-size: 12pt;"><a title="Vintage Story - Crossbows mod" href="https://mods.vintagestory.at/crossbows"><strong>Crossbows</strong></a> - Bolts will now require arrow shafts to craft</span></li> <li><span style="font-size: 12pt;"><a title="Vintage Story - Butchering Mod" href="https://mods.vintagestory.at/butchering"><strong>Butchering Mod</strong></a> - Bone arrows will also require arrow shafts to craft and break chance has been reduced from 20% to 15%</span></li> <li><span style="font-size: 12pt;"><strong><a title="Archering mod" href="https://mods.vintagestory.at/show/mod/50596">Archering</a></strong> - Archering will overwrite arrow break chances from this mod</span></li> </ul> <p>&nbsp;</p> <hr /> <p>&nbsp;</p> <p><span style="text-decoration: underline; font-size: 14pt;"><strong>To-do List:</strong></span></p> <ul> <li><span style="text-decoration: underline;">Combat Overhaul: Fix bug that gives bone lamellar armor unlimited durabilty</span></li> <li>Make crafting with arrow shafts optional for all mod compatibility patches</li> <li>Add con

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