
Craftable Cartography Fork
More realistic experience of using the map and navigation according to Kastrom version

Description
<h2>This modification is a modified version of <a href="https://mods.vintagestory.at/craftablecartography">the original mod</a> by <a href="https://mods.vintagestory.at/show/user/d35089c747db9fab080b"><span class="mention username">ProfCupcake</span></a>, since some decisions in the mod did not suit me.</h2> <p>This mod disables access to coordinates, cardinal directions and the map. To get all this information, you need to use items:</p> <ul> <li>Compass - cardinal directions</li> <li>Sextant - coordinates</li> <li>Map - guess what))</li> </ul> <details> <summary>Details of changes to the original mod with reasons <span style="color: #ffffff; background-color: #ffa500; font-size: 10pt;"><strong><em> Сlick to read)) </em></strong></span></summary> <p><strong>Compasses:</strong></p> <ul> <li>Now all types of compasses must be held in your hand so that they can work (Either the active hotbar slot, or the second-hand slot)</li> <li>Primitive compass - was completely transferred from my Physical Map mod <span style="color: #e67e23;">(I decided to add it because in fact nothing prevents you from making a simple compass at the beginning of the game)</span><br> <ul> <li>Has a cheap craft</li> <li>Allows you to see only the cardinal directions</li> </ul> </li> <li>Compass <ul> <li>Now again shows the cardinal directions and degrees in the window, and you no longer need to use it to find out direction <span style="color: #e67e23;">(Using it like a sextant is not justified, because you do not need to do calculations for it, the compass shows the cardinal directions constantly)</span></li> <li>However, due to strong rotation the arrow will fluctuate and it will need time to stabilize</li> <li>Only pieces of iron ore can be used in crafting (Limonite, Hematite and Magnetite) <span style="color: #e67e23;">(In the original mod, you can use any metal as an arrow, even diamagnetics, which are not magnetized at all. In the Physical Map, I used iron ore because they can be found in nature already magnetized and can be used for compasses)</span></li> <li>Now the compass, as well as the primitive one, can be placed on the floor and shelf</li> </ul> </li> <li>Temporal compass <ul> <li>Now combined with the temporal sextant, i.e. shows and directions with degrees and coordinates, and, unlike conventional compasses, its values do not fluctuate <span style="color: #e67e23;">(The temporal compass for only determining cardinal directions is unreasonably expensive, so it was combined with the temporal sextant to be more useful)</span></li> <li>Also, now if you hold it in your hands, the coordinates will be visible on the map</li> <li>The crafting has been changed, now it requires parts of Jonas and rusty gears</li> <li>The model that combines the sextant and the temporal compass from the Physical Map has been changed</li> <li>Now you can put it on the floor, but it always takes up a whole block, you can't put it on a shelf</li> </ul> </li> </ul> <p><strong>Sextants:</strong></p> <ul> <li>Sextant <ul> <li>Now, under certain conditions, it is impossible to determine the coordinates: <span style="color: #e67e23;">(To use the sextant, you must have direct access to the sun, so if something is blocking it, you will not be able to calculate the coordinates)</span><br> <ul> <li>If it is raining</li> <li>If you are not illuminated by the sun enough (Does not work with dynamic shadow shaders. Roughly speaking, if there is a block casting a shadow above you or it is dark enough outside, the sextant will not work)</li> </ul> </li> <li>Fixed a bug where the determination of coordinates accelerated during the player's movement, now the process will gradually reset</li> <li>A second mode for the elevation angle display mode (angle relative to the horizon)</li> <li>Now you can put it on the floor, but it always takes up a whole block, you can't put it on a shelf</li> </ul> </li> <li>Temporal sextant - was removed from the mod</li> </ul> <p><strong>Map and JPS:</strong></p> <ul> <li>Map <ul> <li>With the map, coordinates, the location of Elk on the world map will no longer be displayed <span style="color: #e67e23;">(Due to the fact that the coordinates were not disabled, this made sextants useless because using paper and coal, you could always find out your approximate coordinates)</span><br><em>To display coordinates, you must either take a temporal compass or put on JPS</em></li> <li>Fixed a bug where, when you press the space bar in the world map, the map was centered on the player's position, allowing you to determine your location</li> <li>Now you can put it on the floor, shelf and scroll stand in the form of a scroll</li> <li>The front texture was changed to a more suitable</li> <li>A second mode is available through configuration, where you'll have to manually draw the terrain (special thanks to <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/141CF6003EDEFFCF7674" data-user-hash="141CF6003EDEFFCF7674">YangWenLi</a> for his help) <ul> <li>Drawing is only possible in black and white. You can either click on each pixel or drag while holding down the left mouse button</li> <li>You can choose from three scales: 16x16, 32x32, and 64x64 <span style="color: #e67e23;">(On low-end PCs, performance issues may occur at higher scales <strong>(At least at 128x128 on my 4070Ti Super, FPS dropped significantly)</strong> )</span></li> <li>You can also rename maps to differentiate them</li> </ul> </li> </ul> </li> <li>JPS <ul> <li>Now it is a helmet that needs to be put on in the armor slot <span style="color: #e67e23;">(In the form of a helmet, it is less out of the style of the game and makes it more balanced by reducing the maximum level of protection. Now it will not be possible to use it always)</span></li> <li>Now requires charging with a temporal gear <ul> <li>One temporal gear is enough for 12 days</li> <li>At the same time, maximum helmet charge is 24 days (i.e. you can
Ratings & reviews
Sign in to leave a rating or comment.

