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NxLabs / Vintage Story

Debark

DBy Divinnity

Allow debarking logs in world using an axe.

Debark

Description

<p>Allow debarking logs in world using an axe.</p> <p><em><span style="color: #2b3e50;">Who said you need to get to copper to have a hammer to have a beautiful house, with debarked logs ?</span></em><br /><em><span style="color: #2b3e50;">Also fix the fact that you already put the logs and then you want to debark all of them.</span></em></p> <h4>Compatible with:</h4> <ul> <li><a href="https://mods.vintagestory.at/wildcrafttree">Wildcraft: Trees and Shrubs</a></li> <li><a href="https://mods.vintagestory.at/florasphere">Florasphere (plant and worldgen)</a></li> <li><a href="https://mods.vintagestory.at/immersivewoodchopping">Immersive Wood Chopping</a> <em>(when config needHammerInOffhand=true)</em></li> <li><a href="https://mods.vintagestory.at/show/mod/15641">Jack's Adze</a>&nbsp;<em>(using a hoe instead of an axe to debark log, no hammer needed)</em></li> <li><a href="https://mods.vintagestory.at/earlychiseling">Early Chiseling</a><em> (Default config to accept wooden hammer)</em></li> </ul> <p>&nbsp;</p> <p><strong>Options:</strong></p> <ul> <li>needHammerInOffhand: <code>default=true</code> <em>(new in 1.1.0)</em></li> <li>canDebarkTree: <code>default=false</code>&nbsp;<em>(new in 1.1.2)</em></li> <li>validHammersPrefixes: <code>default=["game:hammer", "earlychiseling:hammer"]</code> <em>(new in 1.1.4)</em></li> </ul> <p>&nbsp;</p> <p><strong>Do not hesitate to report an issue or if there is an incompatibility with another mod you like!</strong></p>

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