

Extreme Firestarters
Adds several tiers of firestarters, including a flint and steel, bow drill, and lighter.

Description
<h1><span style="font-weight: 400;">Extreme Firestarters</span></h1> <p><span style="font-weight: 400;">Immersive mod that adds several tiered firestarters- including bow drills, flint and steel, matches, and a crude lighter. Each firestarter has stats that affect how fast and easy it is to start a fire. Lower tiers are made worse to reflect difficulty starting a fire from scratch, but higher tiers are faster than a torch.<br /><br /><br />This is the very first release of my very first mod. Please leave any issues below!</span></p> <h2><span style="font-weight: 400; font-size: 24pt;">Features</span></h2> <h3><span style="font-weight: 400; font-size: 18pt;">Six New “Tiered” Firestarters!</span></h3> <h4><strong>#1. Flint and Flint</strong></h4> <p><em><span style="font-weight: 400;">Two pieces of flint you can smash together to hopefully start a fire.</span></em></p> <p><span style="font-weight: 400;">Recipe: Flint, Flint, and Dry Grass</span></p> <p><span style="font-weight: 400;">Chance to drop flint when broken.<br />Storable on ground, toolrack, and shelf.</span></p> <h4><strong>#2. Crude Bow Drill</strong></h4> <p><em><span style="font-weight: 400;">A crude bow that hopefully spins a stick, used to heat up wood to the point of maybe catching fire.</span></em></p> <p><span style="font-weight: 400;">Recipe: Crude Bow, Stick, Firewood, Dry Grass</span></p> <p><span style="font-weight: 400;">Includes an expanded recipe for classes that don't have access to a crude bow.<br />Storable on ground and toolrack.</span></p> <h4><strong>#3. Bow Drill</strong></h4> <p><em><span style="font-weight: 400;">A bow that spins a stick, used to heat up wood to the point of catching fire.</span></em><span style="font-weight: 400;"><br /></span><span style="font-weight: 400;"><br /></span><span style="font-weight: 400;">Recipe: Simple Bow, Stick, Firewood, and Dry Grass</span></p> <p><span style="font-weight: 400;">Chance to drop bow when broken.<br />Storable on ground and toolrack.</span></p> <h4><strong>#4. Flint and Steel</strong></h4> <p><em><span style="font-weight: 400;">A piece of flint and steel you smash together to start a fire.</span></em><span style="font-weight: 400;"><br /></span></p> <p><span style="font-weight: 400;">Recipe: Flint, Charcoal, and the forged “Steel Striker” item</span></p> <p><span style="font-weight: 400;">Chance to drop Steel Striker when broken.<br />Storable on ground, toolrack, and shelf.</span></p> <h4><strong>#5. Matches</strong></h4> <p><em><span style="font-weight: 400;">Explosive-mixture-on-a-stick used for starting fires- covered in wax for safety and longevity.</span></em></p> <p><span style="font-weight: 400;">Recipe: Sticks, Pitch Glue, Blasting Powder, Beeswax<br /><br />Merge used match items to combine their durability, as long as their combined durability is less than the max.<br />Storable on ground, toolrack, and shelf.</span></p> <h4><strong>#6. Crude Lighter</strong></h4> <p><em><span style="font-weight: 400;">A crude metal container that holds a rope soaked in alcohol, and a flint and steel, all in one convenient package. </span></em></p> <p><span style="font-weight: 400;">Recipes:</span><span style="font-weight: 400;"><br /></span><span style="font-weight: 400;">Crude Lighter Body: Metal Plate, Solder Bar, Nail, Steel Chisel, Soldering Iron, Hammer</span></p> <p><span style="font-weight: 400;">Crude Lighter: Rope, Flint, Aqua Vitae, and “Crude Lighter Body”</span></p> <p><span style="font-weight: 400;">Chance to drop Crude Lighter Body when broken.<br />Storable on ground, toolrack, and shelf.</span></p> <h3><span style="font-weight: 400; font-size: 18pt;">Important Durability Tweaks</span></h3> <p><span style="font-weight: 400;">Durability is hit before success chance - meaning you can break a firestarter before even successfully starting a fire.</span></p> <p><span style="font-weight: 400;">Many firestarters have a chance to return key components when they break - but you can use the repair recipes to make sure you won’t have to replace important parts. Keeping an eye on durability and repairing before it breaks will save you resources.<br /></span></p> <h3><span style="font-weight: 400; font-size: 18pt;">Firestarter Class & Stats</span></h3> <p><span style="font-weight: 400;">All of this functionality is put into a Firestarter class, so you can easily add and edit items through JSON.</span></p> <h4><strong>Speed<br /></strong><span style="font-weight: 400;">How fast an "attempt" is.</span></h4> <h4><strong>Success Rate<br /></strong><span style="font-weight: 400;">How likely an attempt will succeed.</span></h4> <h4><strong>Increased Hunger Cost<br /></strong><span style="font-weight: 400;">Starting fires is hard work! Watch your hunger bar!</span></h4> <h4><strong>Health Damage<br /></strong><span style="font-weight: 400;">The crudest forms of firestarters even have a chance to cause small amounts of damage - turns out, there's plenty of ways to cut, blister, and burn and burn yourself when smashing things together hard enough to make fire!</span></h4> <h4><span style="font-weight: 400;"><strong>ReturnItemOnBroken and ReturnItemOnBrokenChance</strong><br /></span><span style="font-weight: 400;">Able to define an item to be returned when the firestarter is broken through use, and how likely you are to get that item back.<br /><br /><strong>IgnitionSound</strong><br />Define which sound is played every attempt.</span></h4> <h3><span style="font-weight: 400; font-size: 18pt;">Miscellaneous</span></h3> <p><span style="font-weight: 400;"><strong>Vanilla Firestarter Fixes</strong><br />The default Firestarter has been renamed “Fire Plough Firestarter”.<br /></span><span style="font-weight: 400;">It is upside down when stored against a wall. This is fixed to look more natural. <br />You can store the default firestarter on a toolrack or on the ground.<br /><br /><strong>Traders & Vessels<
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