

GlooMeClasses
A class mod focused on multiplayer co-op play, with each class having unique traits.

Description
<span style="color: #8e44ad; background-color: #000000;">GlooMeClasses</span>
<span style="background-color: #000000; color: #27ae60;">A standalone class mod focused on making each class desireable in their own right, with unique appeals for each.</span>
<span style="color: #000000;">Have you ever used a class mod, only to see that a few classes are objectively better than others, while the other classes got neglected? This is the very problem that sparked this mod's creation. I haven't seen a single class mod that doesn't half-ass (Intentionally or unintentionally) some classes.
</span><span style="color: #000000;">There are plenty that have wonderful concepts, and beautifully crafted mechanics, but the developers don't know how to balance classes properly. This mod aims to change that. I want people to have a class they can actually have fun with outside of just the name behind it.
The classes in this mod all interact with one another, and will interact with each other more and more as future updates come along.</span>
<span style="color: #e74c3c;">There are in game handbook guides for the crystal skull, alchemist's temporal transmutation, alchemist's calcium nitrate refining, and stainless steel creation.
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GlooMeGlo is currently working 6 days a week, with 10-12 hour days each. Jon and Nanotect have other stuff going on as well, though they help where they can.
There are plenty more features planned, bugs to be squashed, and balancing changes to be made. If you'd like to join us, please add <span style="color: #000000; background-color: #8e44ad;">gloomeglo</span> on discord.
<span style="color: #e74c3c;"> </span>
<span style="font-size: 12pt;">GlooMeClasses Roadmap</span>
<span style="font-size: 12pt;">- Wild crop drop: Only wild crops. Does not affect cultivated ones.
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- Armor kits to repair armor
- Tool kits to repair tools, reducing the total hp of the tool by 10% for each repair. This way blacksmith is still ideal for repairing tools (if you have smithingplus installed.) or making new ones, while giving the option to repair tools while out and about.
- Unique backpacks for the Merchant and Miner that offer more storage space than vanilla, and a passive light.
- Fertilizers for the homesteader
- Stainless steel for the alchemist and chef, with more uses to come later
- more damage buffs and debuffs towards mechanicals
- Temporal stability related buffs and debuffs
- Craftable and fireable designer vessels, planters, and flowerpots
- several hidden vanilla items are now craftable
- Crystal skull can be used to find broken translocators
- Damage buffs and debuffs towards rusted creatures
- Craftable forlorn hope estoc for the Oathkeeper, with more content on the way for him
- Clockmaker is able to heal hacked locusts with various metal parts
- New rework related to the riddle below

- Gasifier doesn't have any fuel rendered inside when it's being filled with fuel or said fuel is burning
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