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NxLabs / Vintage Story

Specialized Classes

QBy quilladile

15 new classes that are the best in their fields by a large margin, with major but specific buffs

Specialized Classes

Description

<span style="color: #73a8bd;">✦</span> specialized classes <span style="color: #73a8bd;">✦</span>

specialized classes, true to its name, adds a number of specialists for players to choose from.
each class excels so strongly at their specific profession that other players will naturally seek them out.
this gives them an edge in player-driven economies and a clear role in cooperative play!

class list

➤ Replaces an existing trait when the mod is installed
↳ Adds onto an existing trait when the mod is installed
◆ Adds a new standalone trait when the mod is installed

✦ Commoner: expert at being without drawbacks and fasting

Commoner

<span style="color: #6a6a6a;">"Good enough is good enough, surprisingly." </span>

The Commoner is an odd one out by virtue of being a generalist. Surrounded by true experts, their lack of ambition leaves them unusually efficient in comparison, getting by without needing to worry about food nearly as much as most.

<span style="color: #27ae60;">Frugal</span>: -75% hunger rate

<span style="color: #e693e1;">XSkills - Modifiers</span>: +10% stability xp, +10% pottery xp, +10% survival xp, +10% metalworking xp, +10% combat xp, +10% mining xp, +10% digging xp, +10% cooking xp, +10% husbandry xp, +10% forestry xp, +10% farming xp

The antithesis of this mod, a generalist class. Still, leaving this in is a hard requirement for class mods, because without a vanilla class to swap to people will never be able to change what class mod they use mid-playthrough. She is uninteresting by nature, but I thought I would throw her a bone and make her very low-maintenance.

✦ Archivist: expert at handling clutter and managing temporal stability

Archivist

<span style="color: #b69313;">"History is written by the victors. Yes, you see the quill in my hand, don't you? Best watch yourself, then." </span>

Archivists are lorekeepers and archeologists. They can handle cracked vessels and clutter with utmost care, and their attunement to the past lets them ward off temporal instability with ease.

<span style="color: #9b59b6;">Custodian</span>: -25% damage taken from rust creatures, -50% armor durability loss, +50% chance to save tool and weapon durability

<span style="color: #9b59b6;">➤ Combat Overhaul</span>: -25% damage taken from rust creatures, -50% armor durability loss, +50% chance to save tool and weapon durability, +25% club attack speed, +25% quarterstaff attack speed, +45% firearm reload speed

<span style="color: #3598db;">Archivist</span>: Access to exclusive recipes pertaining to clutter, paper, wagon wheels, and aged building blocks

<span style="color: #3598db;">↳ Better Ruins</span>: Recipes for copying blueprints

<span style="color: #27ae60;">Curator</span>: Can pick up cracked vessels and clutter (repairing it) by right-clicking it with a crowbar

<span style="color: #27ae60;">Archeologist</span>: +100% chance to save durability on ruined weapons, +100% loot from cracked vessels

<span style="color: #27ae60;">Unphased</span>: +40% temporal stability offset

<span style="color: #e74c3c;">Scourer</span>: -50% crop seed yield, -50% tree seed yield, -50% fruit tree graft yield

<span style="color: #e74c3c;">Stoic</span>: -10% temporal stability gain speed

<span style="color: #e693e1;">XSkills - Modifiers</span>: +70% stability xp, +20% pottery xp, +30% survival xp

She’s rather niche, no way around it. But a fun treat for collectors of lore and clutter. And still, the roughly double durability on everything and almost complete elimination of temporal stability as a threat grant her a number of conveniences that will hopefully make her worth playing.

Read the full description on Vintage Story ModDB →

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