

TentBag-Reworked
Adds a tent bag for Vintage Story with scaling hunger cost based on tent complexity

Description
Summary:
Rework of BillyGalbreath's VS-Tentbag (now this mod is removed, so, it's only in our memory) to scale satiety cost of packing/unpacking based on the number of solid blocks in the "tent".
This mod allows for the user to pack an in game build within a pre-determined maximum size into a "TentBag" to be quickly re-deployed in a separate location.
Behold what is perhaps the hardest Vintage Story server yet.
If you're tired of survival that's basically "baby mode," then welcome. A real challenge awaits you:
- Your journey begins in the Far North.
- No map - only a sextant and a compass... if you can find one.
- You start with only 5 HP.
- Monsters are smarter and deadlier. Shivers run faster and can climb walls.
- Boarthorns no longer retreat during combat, and their attacks hit much harder.
But the server isn't just about suffering. It's packed with carefully selected mods that I chose with great care. And if there's a mod you'd love to see, let me know—I might add it.
Most importantly, there's a goal beyond simply surviving. You can travel south, where daytime temperatures average around 15°C (59°F). That's where you'll find all the story locations and the rest of the game's content.
No starter resources, no spawn, just you, your clothes, and the freezing cold! Prepare to suffer! Sounds awesome, doesn't it?
Pack your camp, begin your journey south... and see if you can survive.
164.152.123.227:27503
<span style="color: #27ae60;">A tent has now been added to the mod. If you’re a server admin, you can import it through the World Edit import menu.</span>

Changes:
- Localization support for zh-CN, be, cs, de, en, es-es, fr, it, ja, pl, pt-br, ro, ru, sv, uk, cn, and es-419.
- Building placement preview before construction. Press B to toggle it on/off.
- Added an area preview when packing up the tent, toggled with the P key
- Added the ability to rotate the tent before placing it. Press R to change its default facing.
- Protection against accidentally picking up a tent when clicking on a wall.
- BuildEffort is per solid block
- When packing/unpacking the mod counts solid blocks (not air) and multiplies this by build effort to reduce the player's satiety
- If the player's remaining satiety is lower than the required amount to pack/unpack then the game will show an error to the player
- Creative mode disables satiety check before packing/unpacking
- New bag shape and textures (use colored linen to make colored bags)
- Schematics are saved to disk with a rolling count of 10 per user (saved server side in ModData/TentBagReworked)
- Waypoint drop on unpack, removal on pack
- Fixed the lighting bug; it now turns on after placing the tent
<span style="color: #548660;">- If you like the tent from this mod, you can find it in the WorldEdit window. It has already been conveniently copied to the main folder for you - just enable the Import tab and place it in your world!</span>
Mod Configuration
- Build Radius
- Build Height
- Build Effort (satiety cost per block)
- Clear Rocks/Grass
- Copy Mode (copies build rather than picking it up)
- Auto Pickup of Tent Item
- Error Highlight Color
- Waypoint Drop
- Waypoint Icon
- Pin Waypoint
- MaxSchematicHistory (rolling files saved to disk per user)
- Chat Notification with block count and saturation expense
- Allow List Mode (only allows packing of explicitly defined blocks)
- Banned Blocks
- Allowed Blocks (block whitelist for allowListMode, ignored otherwise)
Sample (Default) Config:
{ "maxRadius": 10, "maxHeight": 20, "buildEffort": 3.0, "requireSolidGround": false, "grabFloor": true, "copyMode": false, "replacePlantsAndRocks": true, "putTentInInventoryOnUse": true, "highlightErrorColor": "#2FFF0000", "dropWaypoint": true, "waypointIcon": "home",Ratings & reviews
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