

Description
Version 1.2.X is here!
A MASSIVE thanks to ODs of Reforged Tools! Thanks to their help with various tool parts, this version has exactly what I wanted to add since the start - proper tool rendering for your tools based on the parts they are made of! And using their awesome style of tools seen in Reforged Tools as well! All of the vanilla Tinkered Tools now will show their respective parts and I think it looks absolutely incredible! You will have to re-build your tools from the base pieces to construct the data needed for the rendering, but otherwise it should work! Do let me know of any issues that may arise on the Official Discord, please. Be sure to grab the right version for your version of Vintage Story, the main download is for 1.20.12 and below, while the rc.1 version is for Vintage Story 1.21! This version also removed the old placeholder handles entirely, and any that still exist will be unknown items. If you are starting a new world or this is your first time downloading the mod, you don't have to worry about this! It's only for anyone who is updating old worlds and/or updating the mod! If you experience any issues, first try clearing the config and the mod cache! The config has been overhauled a bit as well, so resetting that is likely a good idea for everyone. More modded tool support and additional addons/renders for tools to come in due time though!
Keeping these around just in case it's still useful for some! For most people, use the most recent version, and these likely won't effect you!
Before updating to 1.1.4!
If you edited the configs already and wish to keep your settings, copy the config files out of the config folder before you update and start the game! Configs will now automatically update and regenerate themselves with every new mod version! This makes it easy for everyone, no more having to manually reset them, unless you want to make changes everything is handled automatically! If you wish to make changes, just look in Toolsmith.json at the very top to turn this off. If you run a server, any changes to your configs should be sync'd with clients now.
Quick notice for version 1.1.0+!
If you used Toolsmith before this, I HIGHLY recommend that you back up your save before updating just in case, as a good bit of the core functionality has been reworked and made more dynamic! Also please delete your old config files and let the mod make new ones, default settings have changed a good deal, and old settings can be bad or cause trouble! If you are loading up an old world from before 1.1.0, you will need to run the Remapper that should pop up when you join, and then restart your game after it finishes. If you are on a server, your server admin has to do this and restart the server! Mod page has been updated with the new info, and I am in the middle of adding in the requested Handbook pages as well! Cause of this rewrite, I wanted to get it done and out along with a bunch of fixes, and mechanics have changed so now I can spend time writing better handbook info pages.
This is Toolsmith! Inspired by the old Toolworks mod and similar, but I rebuilt it from the ground up in my own way with two driving goals behind the mod. The first one is the base idea of giving your tools a bit more customizability and reusability by giving each part a durability, and the second is to create a more realistic feel for your tools. If this sounds like a change you've always wanted, keep reading on! It's been designed from the ground up to work alongside Smithing Plus, but it isn't mandatory, just recommended!
Thanks for giving it a look, and if you read this far I hope you enjoy the idea already - feel free to leave any questions or comments in the Toolsmith Thread on the Official Vintage Discord, or down below in the comments! Beneath here is a bit more of an in-depth breakdown of how the mod currently works, and what it involves, so please give it a read if you have further questions. It'll be updated as the mod updates, but it's a lot to handle on my own! Also - if you feel so inclined and able, any donations are accepted at the link at the donation tab above, or if you want to check out the source code, follow the Github link up top as well!
I wanted first and foremost to make it a system that instead rewards the player for interacting with it instead of penalizing, and most importantly, will work out of the box with any mod's tools so long as it is configured properly. To this point, if there are any mods you find do not work immediately, let me know and I can add compatability to the default configs! All tool and part detection and stat lines are fully exposed in the Config files, so adding compat or tweaking things should be as easy as just editing them. It should also be possible to add in your own materials for handles or bindings as you please, or adjust the default settings I set up! If you opt to stick to the vanilla method of just using sticks and no binding material? Your handles and bindings will have the same durability as a vanilla tool of the same teir. The main change on top of this is that your tool's head will be more durable (currently 5x vanilla tool tier durability), and if you keep it well maintained, it will last for a very, very long time.
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