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NxLabs / Vintage Story

U

Unofficial Bugfixes

LBy lazula

A mod that provides bugfix patches before they're in the game.

Description

<p>The patch list is currently very short. If you are upgrading from 1.21.6, all of the patches that have been removed are now part of the base game, and this mod is only needed for those listed below.</p> <p>&nbsp;</p> <p>This mod exists to allow any contributions I make to the game to be available publicly before they're part of an official release. This mod is inherently very intrusive into the parts of the base game that it touches and may not be compatible with other mods. New patches will be available for the most recent release. They may still work on older versions, but no guarantees.</p> <p>&nbsp;</p> <p>If this mod has compatibility issues, feel free to ask for a fix. Currently, if the patch is in code, I will likely only be able to do this by disabling it entirely, but I will make an attempt to add functional compatibility. If you are a modder and want to provide your own compatibility, be aware that I use both JSON patches and Harmony. The comments in the source contain technical details and may help identify potential problems. You may reuse my code as long as you adhere to the GPL-3.0 license.</p> <p>&nbsp;</p> <p>Currently contains the following patches:</p> <p>&nbsp;</p> <ol dir="auto"> <li>Fix not being able to place wrenches in the forge.</li> <li>Fix golden takins having a 20% chance to break reed basket trap instead of the intended 40%.</li> <li>Fix canceling usage of a healing item slightly before completion using 2 items (still uses 1).<sup>[1]</sup></li> <li>Add a missing language entry for candles placed on fences.</li> </ol> <p>&nbsp;</p> <p><sup>[1] </sup>Note for coders: Fixing this bug entirely with a mod would require modifying decompiled engine code. It is due to a fundamental disparity in OnHeldInteractStep continuing on the server side for ~0.3 seconds after the client calls OnHeldInteractCancel. This issue affects <strong>all</strong> interaction code. The server always has a secondsUsed value of ~0.3 seconds more than the client inside OnHeldInteractStop if it was caused by OnHeldInteractCancel.</p>

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