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NxLabs / Vintage Story

Visored Helmets

BBy Bronze_Granum

Adds new models, recipes, and function for helmets with openable visors for each standard metal.

Visored Helmets

Description

Huge thank you to Maltiez, Corat, JonR and the Vintage Story Community for their invaluable ideas, feedback and assistance!

Vignette shader created by Spear and Fang.

 

Adds 9 new helmets that have openable visors and functional visor variants for 5 vanilla helmets. Opened helmet visors provides slightly less relative protection, but reduced debuffs to healing rate, hunger rate and ranged weapon stats, encouraging players to keep their visors up when not in combat!

Lowered visors now apply a vignette shader. This can be turned on or off in the config with the value "vignetteShaderEnabled". Vanilla plate helmets now also apply the same vignette shader. This has a separate setting in the config named "vanillaVignetteShader", where you can toggle the feature on or off.

Visor sound volume can now be set in the mod config.

You can open and close the visors by pressing 'V'. This can be reconfigured in the settings.

 

Added helmets:

Spoiler!

Visored Copper Helmet

Visored Tin Bronze Helmet

Visored Bismuth Bronze Helmet

Visored Black Bronze Helmet

Visored Iron Helmet

Visored Meteoric Iron Helmet

Visored Steel Helmet

Visored Silver Helmet

Visored Gold Helmet.

Vanilla Variants With Functional Visors:

Meteoric Iron Helmet

Silver Helmet

Gold Helmet

Blackguard Helm

Forlorn Hope Helm

 

 

Compatibility:
- Combat Overhaul (Fully compatible! Version 1.1.1+ requires Overhaul Lib 1.4.0 or higher. Each visored helmet protects the same as a plate helmet when closed, but will not protect the face while opened. The steel variant exists as two separate items, the helmet, and a bevor. Gold and Silver helmets can no longer be smithed, but must instead be created by plating steel helmets. This makes them as strong as steel, though.)
- Config Lib (Requires version 1.10.6 or higher to function!)

- Will automatically attempt to apply the vignette shader to any helmets that use the vanilla naming convention. Other mods can be patched to use the shader by including the attribute "vignetteIntensity" = (float from 0 to 1) to the itemtype, which will overwrite any auto-applications, too.

 

Known Conflicts/Issues:
- Combat Overhaul: Currently visored helmets may not show their resistance stats when opened. This is something Maltiez is working on. The stats are still working, though, and are the same protection values as the closed variants, except the opened variants do not protect your face.

 

Possible Future plans:

  • Optimization (removing open and closed variants and instead use stat/shape replacement, removing excess data from texture maps)
  • Vignette shader tweaked to not cover player UI. (Toggleable in the Config)
  • More realistic visor overlays that greatly obstruct the view and match the design of the helmet (Configurable option to enable/disable in the mod config)
  • Remade crafting recipes so that helmets can be made without the visors, and the visors added on afterwards so that players can have the visor-less versions of the helmets if they wish.
  • Animation for opening/closing the visor
  • Extension mod that adds different metal variants of all helmets so that any shape can by any type of metal?

 

 

If you like my mods, please consider supporting me of Ko-Fi, every donation helps immensely!

Ko-Fi - Bronzegranum

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