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Walkable Entities

OBy Omikronlex

For now: walkable sailboats, ships and trains; a framework to make your modded entities walkable

Walkable Entities

Description

<div style="max-width: 980px; margin: 0 auto; padding: 26px; background: #eef1ee; color: #293b40; font-family: Arial, Helvetica, sans-serif; font-size: 15px; line-height: 1.75; border: 1px solid #c5cfcb; border-radius: 10px;"><div style="padding: 34px 24px; background: #203e49; color: #f4f3e9; border-radius: 8px; text-align: center; border-bottom: 5px solid #bc9559;"><p style="margin: 0 0 8px; color: #dfc494; font-size: 12px; font-weight: bold; letter-spacing: 3px; text-transform: uppercase;">Your boat. More than a seat.</p> <h1 style="margin: 0; color: #ffffff; font-size: 38px; line-height: 1.2;">Walkable Entities</h1> <p style="margin: 14px 0 0; font-size: 19px; color: #f4f3e9;">Leave the seat. Enjoy the voyage.</p> <p style="max-width: 730px; margin: 18px auto 0; color: #dde8e6;">Walk, crouch and jump on the Vanilla sailboat and supported Shipwright boats, even while sailing. Raise the sail while walking on the deck. No more need to be seated.</p> <p style="max-width: 730px; margin: 12px auto 0; color: #dfc494;">Fall overboard? With the default setting enabled, the sail is tucked when nobody remains aboard.</p> </div> <div style="margin: 20px 0; padding: 14px 18px; background: #ffffff; border-left: 4px solid #bc9559;"><strong>Singleplayer and multiplayer</strong> · Install on both server and clients<br><strong>Vanilla sailboat included</strong> · Shipwright support is optional, but working<br><strong>Yang's Transport Tycoon included</strong> · Still a little jittery, but I try to make it as smooth as with the boats.</div> <h2 style="margin: 28px 0 10px; color: #203e49; font-size: 25px;">See it in motion</h2> <div style="padding: 12px; background: #203e49; border-radius: 7px;"><a href="https://imgur.com/E8bhKVH"> </a><img style="display: block; width: 100%; height: auto; border-radius: 4px;" src="https://i.imgur.com/WSHNeM3.gif" alt="Walking freely on a moving boat with Walkable Entities"></div> <div style="margin-top: 14px; padding: 12px; background: #203e49; border-radius: 7px;"><img style="display: block; width: 100%; height: auto; border-radius: 4px;" src="https://i.imgur.com/yfP5og7.gif" alt="Walking aboard a moving train with Walkable Entities and Yang's Transport Tycoon"></div> <h2 style="margin: 28px 0 10px; color: #203e49; font-size: 25px;">What changes?</h2> <ul style="padding-left: 23px;"> <li>Move around your existing boats, with no replacement items or new recipes.</li> <li>Keep sailing while standing. Steering and rowing remain unchanged.</li> <li>Supported seats and storage containers have collisions that update when equipment changes.</li> </ul> <h2 style="margin: 28px 0 10px; color: #203e49; font-size: 25px;">Getting started</h2> <ol style="padding-left: 23px;"> <li>Install the mod.</li> <li>Load a world.</li> <li>Hop on a boat.</li> <li>Lower the sail and enjoy standing and walking on your deck, while the ship carries you accross the ocean.</li> </ol> <p>&nbsp;</p> <p>Sometimes Shipwright seat exits can be refused when no free deck position is available. Look down at the seat and right click it. You should unseat like you would have when pressing the crouch button.</p> <div style="margin: 20px 0; padding: 16px 20px; background: #f5ead7; border-left: 4px solid #bc9559; border-radius: 4px;"><strong>No unattended sailing away under power:</strong> when the last living player leaves the boat, dies or logs out, the mod rises its sail so the boat will not continue its journey without you.</div> <h2 style="margin: 28px 0 10px; color: #203e49; font-size: 25px;">Train compatibility</h2> <p><strong>Optional support for Yang's Transport Tycoon:</strong> walk aboard the Primitive, Simple, Standard and Advanced standard-gauge locomotives, supported passenger wagons, engine carts and the flatbed minecart. Boxcar and Fridge wagons have no accessible interiors.</p> <p><strong>Known limitation:</strong> slight visual jitter can still occur on moving trains. The boat movement is unaffected. The automatic sail safety feature applies to supported sailing boats, not trains. Also you can get damage because of the YTT damage collision function. I will try to work something out so you can walk on trains and not get damage.</p> <h2 style="margin: 28px 0 10px; color: #203e49; font-size: 25px;">Configuration</h2> <p>The server or singleplayer world uses <code>ModConfig/WalkableEntitiesConfig.json</code>:</p> <pre style="padding: 15px 18px; background: #203e49; color: #f4f3e9; border-radius: 5px; overflow-x: auto;">{ "AllowUnseatedSailing": true }</pre> <p>Set this to <code>false</code> to retain the original seated-propulsion requirement. Walking on deck still works. Automatic sail lowering when nobody remains aboard belongs to this option and is disabled with it.</p> <h2 style="margin: 28px 0 10px; color: #203e49; font-size: 25px;">Questions before setting sail?</h2> <p><strong>But Lex, there is already PhysicsLib. Why this?</strong><br>PhysicsLib didn't work for me. I couldn't move in regular speed on the boat and it wouldn't let me sail while walking. Therefore my own version of walkable entities.</p> <p><strong>Does it make every vehicle walkable?</strong><br>No. It supports the boats and Yang trains described above, plus entities explicitly integrated by other mods.</p> <p><strong>Can I transport freely walking animals this way?</strong><br>Not yet. The platform system currently carries players. It does not add free-roaming animal transport; existing native passenger or attachment systems remain separate.</p> <p><strong>Does installing this change my boat's inventory?</strong><br>Existing boat entities and their inventories remain in their native format. The mod adds walkable collision handling rather than converting boats into a new entity type.</p> <p><strong>Does this add boat ownership or land-claim protection?</strong><br>No. Sail operation uses the existing game or Shipwright interaction path. Do not assume every claim or protection mod prevents boat use: server owners should test

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